Hi all,
I put on a yearly event called Droneshift, and we're signing up participants
for this year. It will be held Dec 10th (a Saturday) at The Lab in San
Francisco. Here's a bit of how it sounded last year at The Luggage Store:
http://www.youtube.com/watch?v=8zX1BBIEm4g
The idea is to get a lot of drone musicians (40+) in the same room for 3
hours, and give each one a time limit of around 30 minutes. Each musician
can contribute up to that time limit, and can decide how they want to spread
it around over the 3 hours. Also, there must continuously be sound for the
entire event.
The result is a continuously evolving drone, ranging from 2 to 30 or so
instruments at any given time.
Still interested? Here's what you need to participate:
Equipment:
1) Must have own amplification (smaller is better), or acoustic instruments.
We won't be using a house PA.
2) Must have a timer that can be paused and resumed. Each artist will have a
total amount of time they can contribute to the total drone. The exact
amount of time will be announced at the show. Usually it's somewhere around
30 minutes. Each artist decides where over the course of the event they want
to spend their time limit. It does not need to be all at once. (On a
personal note, I find the timers in ipods and cell phones to not be very
useful, unless you can turn off the sleep mode.)
3) Small equipment footprints are encouraged.
Aesthetics:
A) No rhythms, grooves, or "sonically chaotic" sounds allowed (see B). Each
musician's contributions should be in the form of sustained notes, chords or
textures - ideally with long attacks and decays.
B) The instruments you play should be capable of droning. I'm not looking
for people to make squiggly electronic noises, play field recordings of
birds or generate choppy sounds. That said, I trust in musicians to
understand the drone aesthetic. If you say you're going to play drums, I'll
have faith that you're finding some way to drone with them or only use
drumrolls. (After all, I frequently drone with a drum machine) Also allowed
are wind/breath instruments (with or without circular breathing), vocals,
guitars and the like.
C) Musicians should think of themselves as contributing a portion of a total
room sound, rather than playing over other musicians.
If you'd like to participate, please let me know, and tell me what
instrument(s) you'll be playing.
--
Matt Davignon
mattdavignon@gmail.com
www.ribosomemusic.com
Podcast! http://ribosomematt.podomatic.com
Rigs! http://www.youtube.com/user/ribosomematt
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[oddmusic] Participate in Droneshift 12/10 in SF
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